Our mission is to build tools that help people feel connected, anytime, anywhere
Joined on 30 January, 2020
The past year has shown us that enabling depth of connection at distance is more important than ever. In 2021, we will continue to drive this work forward:
“There has never been a better time to get in the lab and build products that deliver meaningful social presence, and to do so in a responsible, privacy-centric way.” FRL VP @boztank on where Facebook Reality Labs is headed this year:
10/ By distributing AR effects on @instagram, cultural artifacts and works of art are not only preserved but enjoy improved discoverability and accessibility for more people, regardless of physical location. Read more here: #ARtifactsAnywhere #SparkAR
8/ ”Further questioning reality, an AR incarnation of the Eroded Venus will allow virtual visitors to experience the exhibition in their own homes or out in the world. I look forward to seeing where the Eroded Venus travels with each of you.” - @danielarsham @galerieperrotin
4/ With over 155 million objects in its collections and only about 1% on display in its museums at any given time, the Smithsonian is uniquely invested in digital solutions. The Lidded Wine Pitcher from @FreerSackler is currently not on display, but still accessible through AR.
2/ In 1947, Gen. Charles “Chuck” Yeager, at 24-years-old, flew the Bell X-1 (with a broken rib, to boot!) to Mach 1.06 and proved an aircraft could travel faster than sound and gathered transonic flight data that is still valuable. His legacy lives on. @airandspace @smithsonian
1/ AR brings art & history up close: Explore collections from some of the world’s greatest institutions and artists via @instagram. Here are some effects from @smithsonian @GrandPalaisRmn, @CVersailles, @danielarsham & @galerieperrotin—powered by #SparkAR 👇 #ARtifactsAnywhere
Supernatural was included in @TIME's Best Inventions of 2020 list!
Special shout out to our incredible community of members who give us so much amazing fuel. It's our mission to bring you the time of your life working out, and this is just the beginning. #TIMEBestInventions
Huge congrats, @getsupernatural!
We believe VR should be accessible and inclusive for all people. Today, we’re proud to announce new Virtual Reality Checks (VRCs), a set of technical recommendations designed to help developers create more accessible VR software:
If you’re developing apps and experiences for the Oculus platform, make sure to check out these new VRCs that will help you make your content more accessible to a wider range of people.
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